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hoi4 strategic bombers worth it

Taking the country after that was a breeze. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. In my experience they're a bit pointless. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Port strike. In addition, combat width, reliability and support companies are discussed in detail. The automatically stop pilot exercises when fully trained icon will show when properly enabled. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. The CAS frontage of a battle can be filled by planes from multiple friendly wings. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. New comments cannot be posted and votes cannot be cast. 2% comes from radar. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. strategic, tactical, CAS, NAV ? Amphibious tanks have terrible armor, which makes them unusable. Lovenought 6 yr. ago. Same goes for AA. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. r/hoi4. Single player no, multi yes. Heavy fighters' larger range also means that they can be used to defend a larger area. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. If so what priority should they be given compared to other aircraft? How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. Wings with this Air wings can be assigned to various missions. Too little offensive power is bad, but too low Org/HP is also bad. Scout planes can only contribute up to 20-30% of intel in a given area. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. on Paradox technology, Legal Situational (if you need lots of PP): State Serves the Military (Fascist). See, PDXCON I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. It is only visible to you. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 Pilot exercises. Only do this if you have plenty of fuel, when not at war. i was responding to that second part. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. Questions, Paradox mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) support artillery specifically is stupid cost effective. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). What is better: large or small divisions? Intel advantage + air superiority can go from 25% to 40% bonus. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. Does this work ? I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Their lower agility however means that they will struggle against regular fighters. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. Reply. Is there a template that negates this, other than the Ancient CAS? Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. Tanks are very expensive, build planes first. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Aircraft carriers act as additional, floating air bases. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. meanwhile if you just take the right side you're only getting a 30% bonus. JavaScript is disabled. CAS wings will contribute planes to the battle up to 54 planes. The effective and hard cap that scout planes can contribute to intel are. Redirect page. Naval strike. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. Interactive corporate website. Cripple that economy. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. But this is one of the primary uses of strategic bombers. Each plane assigned to the attack rolls to hit a target. Some missions will always fly. Would make it easier to build them. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Redirect page. Light tanks have virtually no armor and a low cost. the night penalty is -90% for planes, not -50%. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. These apply on the small airframe, since the small airframe is used as CAS. It's a harrowing death spiral. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. For the King of CAS, it keeps saying the weight exceeds the thrust. Questions, Paradox Excess breakthrough is useless, but luckily breakthrough is a cheap stat. The capacity of an air base is shared between allies. Invading the US only to be bogged down by unfathomable numbers of US troops? If your target is beyond CAS range, then you can have 10K CAS and theyre useless. Amazing guide! That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. 25 days ago. Bomb the infrastructure behind German lines. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. Ai is so shit you dont need any strat. 1.4K. After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. Press question mark to learn the rest of the keyboard shortcuts. I will not bother to strat bomb an area that I know I can break and take quickly. Reddit and its partners use cookies and similar technologies to provide you with a better experience. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Example below: As the UK player, there is 60% intel about Italy's air force. Moving to an allied or enemy province in bad weather or bad terrain. 1 reply 0 retweets 3 likes. I've been told that you should use either CAS or Strats. To make it even better, could you add all plane/tank module names in text as well? Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. urban environments, across rivers, forts, etc. Every plane that joins a battle produces 0.0005[13] country air experience. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. Air wings can be assigned to various missions. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. At least 30% air superiority is required to perform port strikes [15]. Pushing with infantry and CAS often works against a weak enemy. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. Create an account to follow your favorite communities and start taking part in conversations. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Strategic bombing. Damage will reduce the capacity the base can hold until repaired. The poor AI can't defend well against bombers. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. (Taking into account the minimum-of-1, the result is 1.84). Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. Create an account to follow your favorite communities and start taking part in conversations. That's really useful information. Only start building tanks when you have achieved full air superiority! It is possible to have a 1940 plane at the start of 1939! Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. You must log in or register to reply here. This is a community maintained wiki. I didn't know they targeted Airbases first. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. New comments cannot be posted and votes cannot be cast. Interception. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. The maximum air base level is 10[2], for a maximum of 2,000 aircraft. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. You underestimate AI Tibet's power. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Thus, there is no need to match CAS wing size with combat widths. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Does this modifier work ? Heavy fighter: These typically have more range and damage than fighters. For this reason it is advised to hold air superiority as much as possible. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. The more planes you fly over a state, the faster you will reach the maximum. This page was last edited on 21 February 2023, at 12:35. This detection percentage is modified by other variables. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Questions, Paradox Heavy fighters have a long range and powerful weapons. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. TAC bombers have a horrendous strat bombing stat. Heavy fighters are more effective than light fighters in this role. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. How so? 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. With 48 CAS present, the bonus would be +22.2%. Information, Frequently Asked bombers but in multiplayer you do need them, atleast if youre meeting "good" players. If yes, then what's the point in picking the day bombing branch unless you really. Very cost-effective way of killing the enemy navy. Dropping a nuke is done from the Default Map view. Bombs enemy buildings to cripple their industry. Are signal company and recon company worth it? Press F1 to switch to it if you're using another view. Information, Frequently Asked That will allow them to redeploy wings with up to 200 planes to be located within the region. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. Wings with this mission will participate in land combat throughout the strategic region. Divisional anti-air (AA) weapons reduce the damage from CAS. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. @jellestuifzand Good idea, I'll do that later! The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Air supply. within the strategic region by clicking on the proper button. There's probably also a fair bit of LL going on as well. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. What does it affect ? Tank designs before 1940 are not included; their design should be similar to the designs listed below. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. It may be advisable to put air wings on standby during such conditions. Overwhelming firepower (Overwhelming Firepower). Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. supposedly this was fixed in v1.9.1 in an. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. All rights reserved. Well they give tons of war score for one more day. Is it worth building strategic bombers? It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. Tanks have a high supply usage, logistics company reduces their supply usage significantly. All air stuff is worthless except heavy fighters. bombing results are fairly noisy. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? Bomb Scotland's infrastructure into dust and watch them all die. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. Strategic bomber: Destroys enemy buildings, e.g. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Medium tanks typically offer the best of both worlds. They can attack enemy convoys carrying troops. Air superiority. Do you like to use Strat bombers, . . 1. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Are strategic bombers worth building? In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. This item will only be visible in searches to you, your friends, and admins. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. I take it it destroys factories, but how does it affect other players more than the AI? Or is it just lend lease? Professional Officer Corps, earns itself back after 350 army XP. They have become even worse after the piercing buff. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. With the new update (DLC?) Fighters are fast and nimble and can do many jobs. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. Air warfare is managed in the corresponding strategic air map mode. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. These variants are able to launch from and land on aircraft carriers. on Paradox technology, Legal Valve Corporation. Especially important in Multiplayer where front lines have many units in them. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. Strats can completely cripple the enemy, but requires a lot of IC. Sank the entire fleet in like 3 months. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. When you have, it becomes an unending nightmare where you haven't enough military factories left to build enough planes to stop the bombing, or enough civilian factories left to repair them. The auto-repair mechanism also means that bigger wings are better. In the . As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. You can add up to 5 support companies to a division. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. Press J to jump to the feed. Defending the Soviet Union from invasion? Deals damage to enemy divisions on the ground. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Example: A battle takes place in a forest province (-10% enemy air superiority). Or if you just love roleplaying with night bombings then yes!!! Air bases are needed for the operation of aircraft. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground.

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