This is particularly prominent with the medium background, but still visible for the dark background and to a lesser extent the light background.
These were most noticeable towards the bottom left quarter of the screen but also there to an extent centrally. The relatively light matte screen surface and colour gamut helped bring out some rather vibrant and eye-catching colours – in fact the colour gamut rivalled some Quantum Dot displays we’ve used, even though they aren’t actually used here. The maximum luminance was recorded at ‘quadrant 5’ in the centre of the screen (155.6 cd/m²). This ‘circle’ moved readily alongside head movement, with the background grey in this region also appearing lighter.
Note the purple and silver ‘VA glow’ from extreme angles for the dark background, as noted earlier. The image below, taken from Mass Effect Andromeda, gives a very rough idea of the interlacing effect. There were still those niggling ‘sluggish’ transitions though, which some users really dislike – and these crop up more commonly on some titles than others. AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. The screen surface is light matte anti-glare, as explored shortly.
Fairly good balance to the image overall, although overly bright and a slightly warm look with a slight green push. There is a very faint and extremely thin blue line visible from certain angles on the panel border as well, as shown in one of the images below taken from a specific angle with light shining on the region to highlight this line. This was due to lower levels of overshoot and no real benefit in reducing perceived blur for faster settings at such frame rates. This is a pixel density that many users find quite comfortable for reading text without scaling and it brings a decent level of detail and clarity when gaming or viewing graphical content. There was also more noticeable overshoot, particularly some bright trailing in places, at reduced frame rates.
The following images are pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. The menus are ostensibly split into seven sections, although one of these – Image Setup – is always greyed out and unavailable. The manufacturers might also point out that the more uniform viewing distance between the edges and centre of the screen is more comfortable. But it was rather impressive for a VA panel really, especially such a large one, with shades maintaining good distinct identity across most of the screen. In practice the effect is subtle – the viewing experience just has a little more depth to it. But as frame rate decreased, the connected feel ebbed away and significantly increased levels of perceived blur came into play. For AMD users the driver is set up correctly by default to allow the monitor to interpolate where possible.
At 60Hz, it’s quite clear that ‘Weak’ is the optimal setting in this test – reflecting our experiences more broadly.
Perceived changes in gamma and saturation can be more pronounced if you sit closer to the screen.
That means that if the game is running between 48fps and 144fps, the monitor adjusts its refresh rate to match.
This is explored in more detail deeper into the review. When the frame rate rises above 144fps, the monitor will stay at 144Hz and the GPU will respect your selection of ‘VSync on’ or ‘VSync off’ in the graphics driver.
Results here were again very impressive. Low Blue Light:Reduce harmful blue light emissions with AOC's Low-Blue Technology. The ‘Weak’ setting cuts this down a little bit, particularly for the medium background. Although FreeSync couldn’t overcome the slight increase in perceived blur and lower connected feel compared to running at higher frame rates, it certainly still did its thing.
Models with VA (Vertical Alignment) panels are attractive to some users due to their relatively strong contrast performance and lack of ‘IPS glow’. It was otherwise quite well-balanced, with good vibrancy and strong (but not garish) saturation. This gave more extensive trailing, the most pronounced of which we refer to as ‘break-up’ trailing. The blue block appeared deep blue throughout. It is also influenced by pixel responsiveness, although this is generally a less significant (but still important) factor on modern monitors. But we certainly didn’t find this screen uncomfortable and found the addition of the curve to be a nice but natural one. We also explore ‘pursuit photography’, a technique which uses a moving camera to capture motion on a monitor in a way that reflects both of these elements of perceived blur. Gamma did not adhere perfectly to ‘2.2’ using any setting, but we didn’t feel this was detrimental for the intended uses of the monitor. There are a few final things to note related to the technology. If you are unable to resolve a problem with your monitor on your own, please call your local AOC Customer Service Hotline. The green block appeared lime green throughout with no obvious extra yellowing. This gave more extensive trailing, the most pronounced of which we refer to as ‘break-up’ trailing. We did not find this in any way overwhelming and actually quite enjoyed the immersive experience it provided when gaming in particular. as the frame rate fell, the overshoot become ever-more pronounced). In contrast to using a ‘one size fits all’ solution for the pixel overdrive.
At 60Hz you can see that the object itself looks relatively soft, broad and quite ‘fuzzy’ in its appearance. Nonetheless, the ergonomic flexibility and overall solid feel of the stand was quite welcome we feel. Many of the transitions occurred quickly enough for a strong 144Hz performance, bringing with it the sort of low levels of perceived blur enjoyed on the fastest 144Hz (non strobing) LCD models. We appreciate your support. Note again that individual units vary when it comes to uniformity and that VA models such as this have perceived shifts that aren’t accounted for by these readings, due to viewing angle weaknesses. When users who haven’t actually experienced a curved screen discuss the concept with others, they might use words as ‘distorted’, ‘unnatural’, ‘weird’ and other similar language to describe it. This kept the game world and enemies within it in much sharper focus than on even the fastest 60Hz monitors, or indeed on this monitor at much lower frame rates.
A light (or ‘relatively light’ depending on how you choose to classify it) matte anti-glare screen surface is used on the monitor. Strong static contrast, providing respectable depth to dark shades and allowing lighter shades to stand out well against darker surroundings. | Ecran PC tactile As for the display itself, the vast 32-inch diagonal is joined by a 2560 x 1440 resolution with the VA LCD technology able to refresh at up to 144Hz. However; the softening of the monitor’s interpolation process is not so extreme that the effect is too obvious from a distance. Further information plus an alternative way to support our work can be found on this page. Input lag The bottom line; quite a well-rounded monitor that provides a vibrant and responsive gaming experience, with strengths that we feel are more noticeable than its weaknesses. On Dirt Rally, where frame rates were suitably high, there was clear benefit from the high refresh rate. Most users will probably wish to enable VSync when using FreeSync to ensure that they don’t get any tearing.
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