Really nice texture packs!!! I also understand that all people can’t fall in love with the task of creating materials, so now another thing is born… my Web page and I will fill it with all materials I can possible do!! ctdabomb writes: OpenGameArt.org has recently added a textures section sort of like cgtextures.com, except these are freely licensed(cc, GPL, etc...) with almost 3500 textures and a HUGE variety which fits every need. YouTube: https://www.youtube.com/c/jtornhill, FaceBook: https://www.facebook.com/blenderinsight/, FaceBook group to discuss procedural textures: https://www.facebook.com/groups/388923314889254/, Patreon page: https://www.patreon.com/BlenderInsight, (if you feel to contribute and make this a great thing, then support and I’ll be happy all day long ), http://www.blenderinsight.com/documentation-for-the-colorpeel-apple-shader, https://www.facebook.com/groups/388923314889254/), https://docs.google.com/document/d/1fWaorEppgDpnP08XbTKipR7S0JdARZgoMI9ApmCmBa4/edit?usp=sharing, https://www.facebook.com/groups/388923314889254/. I want you to have fun with the material and use it shamelessly much. Yes, I could write a manual… and so I did! To protect your email address, create an account on BlenderNation and log in when posting a message. OpenGameArt.org has recently added a textures section sort of like cgtextures.com, except these are freely licensed(cc, GPL, etc...) with almost 3500 textures and a HUGE variety which fits every need. Here's a nice textures library, all open content. :o). I want to be able to do this full time for you guys. We know our textures not the best, but We are learning new ways and upgrade our technics. There's a lot of game-related content there, but also some generic stuff. You can buy us a coffee and earn access to google-drive. No external textures or images are used. Sign up for free and download 15 free images every day! If you want to support us you can share our website on social media. (Beginners manual: https://docs.google.com/document/d/1zk2mWLxdRZmNLi6uww32LvGUJUQimrPFFKaoFbZ7_Jc/edit?usp=sharing), (Manual about aging stuff: https://docs.google.com/document/d/1fWaorEppgDpnP08XbTKipR7S0JdARZgoMI9ApmCmBa4/edit?usp=sharing). You can now browse this (and your own!) Quickly create a configurable mesh in the form of a fighter jet or starfighter. Use it, sell it, change it… once you download it, it’s yours for ever. My recollection is that both will be developed. Link OpenGameArt.org -Read More Please send an e-mail to us about your donator name and e-mail address. This collection is an on-going project, as with each movie we create a number of textures based on our own resources (photographs, scans, etc. :). Thanks for the info, Bart :). I want you to understand how much effort I put in to this. Films These is the full list of materials you will find: Abstract, Bricks and Walls, Concrete, Fabric, Fluids, Food, Manmade, Metal, Metal painted Materials, Nature, Plaster, Rocks/Stones, Tiles, Wood. Error code: SSL_ERROR_UNSAFE_NEGOTIATION. It is also so much fun and joy to be able to create something that looks like a real material without using any images as all. Textures.com is a website that offers digital pictures of all sorts of materials. To get in touch with me or to submit news, Behind the Scenes: Winter Morning in an Unknown City, Daily Blender Tip 173: Modeling on-the-fly, Solution developed baking Rendering with Cycles and BI. -Adam Radziszewski. Man, this makes me wanna contribute some stuff to OpenGameArt.org now. The Blender development cycle is an interesting thing to observe, it's a step up followed by a fraction of a step back much of the time. I could have called it ”Nodes Insight”, but it could be that I show other stuff as well in the future :). Speaking of SFX textures, any word on when the Blender renderer will start raytracing halo materials, such that they at least show up in a mirror? Notify me of followup comments via e-mail. Instead you will get the complete ”.blend” file (zipped format) with the node setup, so that you easily can adapt, fine tune or change the nodes as you please. I had to use a semi-transparent cylinder to fake it, but that's no good when the obviously solid 'beam' passes straight through other objects instead of being obstructed! Worth checking out. The last two bullet points are the hardest. :o) Go team blend! CC0 means you can download, share and use these textures in your commercial works too. Textures include diffuse, displacement, normal, specular and ambient occlusion maps. I wanted to help and I think I can do that in a number of ways. In just three months it became a place for over 1 000 enthusiasts. There's a lot of game-related content there, but also some generic stuff. This is totally procedural node setups in Blender cycles and you get the source file! I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab. ”How should I connect the nodes? This is totally procedural node setups in Blender … It's a good find. You can join our patrons and earn access to google-drive. So, I started a YouTube channel and called it ”Blender Insight”. We added maps preview. This could perhaps be full time and then, I promise, you will have a ton of useful stuff here! You can show maps before downloading them. We have thought about that and want to share our personal archives. This is the place for all textures that I make. Thanks :D. This happy indie game developer just got a little happier. Hi, Free procedural textures for Blender! I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). Simply… give all a good ”Insight”. Read about, If you enjoy BlenderNation and you think it’s a valuable resource to the Blender community, please take a moment to read. Just add it to your object, set proper light on it… and it looks good :)! This is not another Poligoon site, textures.com or whatever you can find out there that has ton of pictures. What did we do until today with yours supports? Use it, sell it, change it… once you download it, it’s yours for ever. Welcome to this curated collection of textures and image resources. I really hope they don't stop developing the Blender Internal just because of Cycles...Cycles should be a complement to BI, not a replacement. So making the materials was super easy and fast. Textures include diffuse, displacement, normal, specular and ambient occlusion maps. All textures are free and mostly 4K resolution. (Previous message edited) I just noticed another improvement that was already made... the real time window shows alpha textures on instanced particle objects correctly.
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